Another 4 day game jam from my second year. A local multiplayer party game written in UE4 with C++.
I worked as the lead gameplay programmer, implementing most of the movement systems and the player abilities. I also was in charge of ensuring the game worked well in multiplayer.
The game is local multiplayer only, and due to time constraints during the game jam process, whilst it expects the player to have 3 controllers to be connected, the character selection screen can be skipped by pressing Start on a controller or Shift + Enter on Keyboard.