A 4 day game jam from my second year. A roguelike beat 'em up written in Unity with C#.
I worked as the lead programmer, implementing most of the gameplay systems, such as the level generation, AI, and player controls.
This game features some flashing screens. This may potentially trigger seizures for people with photosensitive epilepsy. Discretion is advised.
The aim is to kill all the enemies on a level, then head down the trapdoor to the second level. At the end of the second level is a boss, which requires you to punch the amulet to spawn the next wave.
The menu relies on mouse controls, but the game is played with a controller.
Left stick: Move Right stick: Aim Right trigger: Attack Right bumper: Use door